Curricular and Co-Curricular Activities

Co-curricular activities are the true and practical experiences received by students. Intellectual aspects of personality are solely accomplished by classroom, while aesthetic development, character building, spiritual growth, physical growth, moral values, creativity, etc. are supported by Co-curricular activities. It helps to develop co-ordination, adjustment, speech fluency, extempore expressions, etc. among student both at the school as well as college levels.

In view of above, NICE School & College has introduced following Clubs. We advise each student to be a member of at least two clubs.

  • Lego Club.
  • Debate Club.
  • Science Club.
  • Robotics Club.
  • Language Club.
  • Marshal Art Club.
  • Photography Club.
  • Arts & Craft Club.
  • Games & Sports Club.
  • Music and Cultural Club.
  • Math Olympiad club etc.

STEAM Education Method

Science and Technology have, Over the last 50 years, become a major part of society and our individual lives. The world is rapidly changing, and it is widely acknowledged that in 21 century and beyond, citizens and workers will increasingly require skills that many school-leavers and graduates don’t currently possesses. STEAM is an educational approach to learn the uses of Science, Technology, Engineering, Art, and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end result are student who take thoughtful risks, engage in experiential  learning, persist in problem-solving, embrace collaboration, and work through the creative process.

We don’t need children to memorize random facts anymore. Education is no longer about memorizing facts. Instead it is about learning how to think critically and evaluate information how to apply knowledge, research and skills to problem-solving. Skills need to be taught in an applied way, as part of a greater whole, rather than the traditional approach of individual subject soils. kids who receive STEAM eduaction will be better prepared to face real-life problems with more creativity, critical thinking, and effectiveness. So, STEAM is not only about technology, coding, and robotics, but also about the amazing heights we could reach if we use those items in a smart and focused way.

Our teacher is knowledgeable, prepared, and even a great communicator. classroom encompasses all the strategies a teacher deploys to organize and arrange students, learning materials, space, and use of classroom time to maximize the efficiency of teaching and learning. This helps students enjoy an organized, structured environment with an emphasis on a positive educational atmosphere that is conducive to learning.